About Greenlit Audio
Built by the person who used to say "rejected."
Before Greenlit, I spent years doing audio post production and QC at one of the world's largest independent audiobook producers — a multiple Grammy-winning studio working with the Big 5 publishers. Part of that job was sign-off: checking final masters against the technical and quality bar retailers require before a single chapter goes out the door.
Over the years, that added up to more than 200,000 files reviewed.
After enough of those, the pattern is impossible to miss. Almost no rejection comes down to performance. It's specs: loudness a few dB off, a noise floor that just creeps over the limit, a peak that trips an automated reject. Things a specialist can hear and measure in thirty seconds — but things that cost a narrator days of back-and-forth if nobody catches them first.
Indie narrators were paying engineers $700 and waiting a week to fix what is, underneath it all, a calibration problem. That didn't sit right with me. The same standard the major studios hold files to shouldn't require a studio budget.
So I built Greenlit: the QC and mastering pass I used to run by hand, automated, and priced so a single chapter costs less than lunch.
What stays the same
The standard hasn't moved. Greenlit checks the same nine specs that determine pass or fail at the professional level — loudness, peak, noise floor, sample rate, bit rate, format, channel count, and headroom — and fixes what it can fix automatically. It won't perform the read for you, and it won't pretend to replace the human ear ACX uses for final quality review. What it replaces is the guesswork, the $700 invoice, and the week of waiting.
Where it's headed
Greenlit is in early access. The current focus is audiobook (ACX) mastering, with broadcast and agency VO specs already built in for narrators who do both. If there's a spec, platform, or workflow you wish it handled, get in touch — early access exists so the roadmap can be shaped by the people actually using it.
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